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- HEARTS OF IRON IV FLEET COMPOSITION HOW TO
- HEARTS OF IRON IV FLEET COMPOSITION PATCH
- HEARTS OF IRON IV FLEET COMPOSITION UPGRADE
HEARTS OF IRON IV FLEET COMPOSITION PATCH
Late-game ASW is deadly for submarines (1.3beta Armagddon patch only).In DD: extremely poor combat capabilities.Cheap to build and research, poor man's navy.In ARMA: cost effective combat unit in wolfpack sizes (preferably 30 pack).Decent visibility, sea detection, and sub detection.Most cost-effective capital surface vessel for close combat.Heavy cruisers (CA): (aka Poor Man's Battleship) Slightly stronger and tougher than heavy cruisers.Poor visibility, sea detection, and sub detection.Most powerful surface vessel in close combat.Imperative ides for surface fleets (less so in the 1.3beta Armageddon patch)īattleships (BB): (aka Queens of the Sea).Light Carriers (CVL): (aka Carrier Killers) Strong carriers come late in the game (1942).Poor combat effectiveness in short-range engagements.Carrier Air Groups (CAGs) can be upgraded.Excellent combat effectiveness in long-range naval engagements.Ship Strengths & Weaknesses Capital Ships Carriers (CV): (aka Kings of the Sea) See the Research guide for general research advice.Only the United States has the capability to research every naval technology, and even then they won't get them in time to be ready for hostilities.Naval doctrines are very important for effective combat.The carrier level is far less important in combat than the level of the CAG.
HEARTS OF IRON IV FLEET COMPOSITION UPGRADE
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HEARTS OF IRON IV FLEET COMPOSITION HOW TO
Ultimately, however, guerilla strategy can never be successful in the long term without supporting conventional forces.Įach strategy guide will go into more depth regarding how to handle starting navies. Germany has the ability to personify this strategy through the use of submarine warfare. While force projection requires naval supremacy in order to safely transport troops, the key component to home defence is a guerilla warfare style of naval interdiction. Although the UK begins with a powerful Navy, both Germany and Italy begin with relatively weak navies. The UK, Italy, and Germany all require a Navy for the primary role of defending their territories. The projection of force means the ability to move land forces at will, and this requires complete naval supremacy. Both nations have significant advantages in producing the most advanced and powerful navies in the world. The USA and Japan are the two major powers that require a Navy in order to project force around the world. Navies take an extraordinarily large amount of industry and time ( IC days) to build and cannot upgrade (except for naval brigades added in ), thus changing directions on a whim is not possible. Selecting an appropriate naval strategy from the beginning of the game, and consistently following that strategy throughout the game, is essential. 3.4 Anti-Submarine Warfare Group (ASW Group).
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